An Analysis of the "Zootropolis" Animated Film in Terms of Ten Root Values

Technological developments, which are indispensable for their own existence, are experienced in all areas of our lives. Technology, which is an interesting, colorful, fast and active world, attracts the attention of children. Children meet and spend time with technological devices such as television, smartphone, tablet and computer at a young age. Cartoons and animated movies are the visual resources that our children spend most of their time watching. Cartoons and animations improve the child's concept development, imagination and cognitive abilities and put themselves in the place of these characters they watch. The selection of films that affect children's personality development, character and values should not be random, but should be chosen according to their age. It must pass parental control before being watched. It should not be forgotten that children take many things as role models for themselves, and parents should be selective in this matter. The film that is thought to contribute to the value education of the child should be preferred. For this reason, the aim of the research in this context is to examine the cartoons in terms of the values in the curriculum. In the research, document analysis, which is suitable for the qualitative research method, was used. Content and descriptive analysis techniques were used together in the analysis of the data. In this context, the Zootropolis animated film Ministry of National Education (MoNE) Curriculum (2017) was examined in terms of ten root values.


Technology, Character, Value, Animation, Zootropolis